# OpenSpiel game methods: max_utility and min_utility [Back to Core API reference](../api_reference.md) \
`max_utility()` \ `min_utility()` Returns the maximum and minimum achievable utility (return in any given episode) in the game. ## Examples: ```python import pyspiel # Win/loss game game = pyspiel.load_game("tic_tac_toe") print(game.min_utility()) # Output: -1 print(game.max_utility()) # Output: 1 # Win/los/draw game (draw counts as 0). game = pyspiel.load_game("chess") print(game.min_utility()) # Output: -1 print(game.max_utility()) # Output: 1 # Money game. game = pyspiel.load_game("leduc_poked") print (game.num_distinct_actions()) print(game.min_utility()) # Output: -13 print(game.max_utility()) # Output: 13 ```