# OpenSpiel state methods: observation_tensor [Back to Core API reference](../api_reference.md) \
1. `observation_tensor()` 2. `observation_tensor(player: int)` Returns observation tensor (a list of values) for (1) the current player, or (2) the specified player. ## Examples: ```python import pyspiel import numpy as np game = pyspiel.load_game("tic_tac_toe") state = game.new_initial_state() state.apply_action(4) # Middle state.apply_action(2) # Top-right # Player 0's turn. shape = game.observation_tensor_shape() print(state.observation_tensor()) print(state.observation_tensor(0)) # First dimension interpreted as selecting from 2D planes of { empty, O, X }. print(np.reshape(np.asarray(state.observation_tensor()), shape)) # Output: # [1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0] # [0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0] # [[[1. 1. 0.] # [1. 0. 1.] # [1. 1. 1.]] # # [[0. 0. 1.] # [0. 0. 0.] # [0. 0. 0.]] # # [[0. 0. 0.] # [0. 1. 0.] # [0. 0. 0.]]] ```