# OpenSpiel state methods: update_distribution [Back to Core API reference](../api_reference.md) \
`update_distribution(distribution: List[float])` Updates the state distribution at a mean field node. The `distribution` list must correspond element-by-element to the states returned by `distribution_support()`. After this call, the state transitions to a chance node. This should only be called when `current_player()` returns `PlayerId.MEAN_FIELD`. This method is specific to mean field games. ## Examples: ```python import pyspiel game = pyspiel.load_game("mfg_crowd_modelling_2d") state = game.new_initial_state() # Advance to a mean field node while not state.is_mean_field_node(): if state.is_chance_node(): action = state.chance_outcomes()[0][0] state.apply_action(action) else: state.apply_action(state.legal_actions()[0]) support = state.distribution_support() # Set a uniform distribution dist = [1.0 / len(support)] * len(support) state.update_distribution(dist) ```