# OpenSpiel state methods: player_reward [Back to Core API reference](../api_reference.md) \
`player_reward(player: int)` Returns the reward for the specified player from the most recent state transition. This is useful for RL-style games with intermediate rewards. For games that only have terminal rewards, this returns 0 for non-terminal states. This is a single-player convenience method; if you need rewards for all players, use `rewards()` instead as it is more efficient. ## Examples: ```python import pyspiel game = pyspiel.load_game("tic_tac_toe") state = game.new_initial_state() state.apply_action(4) print(state.player_reward(0)) # Output: 0.0 # Play to terminal state.apply_action(1) state.apply_action(2) state.apply_action(5) state.apply_action(6) print(state.player_reward(0)) # Output: 1.0 print(state.player_reward(1)) # Output: -1.0 ```