OpenSpiel state methods: undo_action
undo_action(player: int, action: int)
Undoes the last action applied to the state. Both the player who took the action and the action itself must be supplied. This is a fast method for reverting state, intended for algorithms that need efficient undo (e.g. minimax search).
Not all games implement this method. If a game does not support undo, calling this will raise an error.
Examples:
import pyspiel
game = pyspiel.load_game("tic_tac_toe")
state = game.new_initial_state()
state.apply_action(4) # Player 0 takes center
print(state.current_player()) # Output: 1
state.undo_action(0, 4)
print(state.current_player()) # Output: 0
print(state.history()) # Output: []