OpenSpiel state methods: player_reward
player_reward(player: int)
Returns the reward for the specified player from the most recent state
transition. This is useful for RL-style games with intermediate rewards. For
games that only have terminal rewards, this returns 0 for non-terminal states.
This is a single-player convenience method; if you need rewards for all players,
use rewards() instead as it is more efficient.
Examples:
import pyspiel
game = pyspiel.load_game("tic_tac_toe")
state = game.new_initial_state()
state.apply_action(4)
print(state.player_reward(0)) # Output: 0.0
# Play to terminal
state.apply_action(1)
state.apply_action(2)
state.apply_action(5)
state.apply_action(6)
print(state.player_reward(0)) # Output: 1.0
print(state.player_reward(1)) # Output: -1.0